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Dug in the Prairie
Join Date: Feb 2008
Posts: 429
Gold: 14,122
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THE CHOICE OF WHAT AGE TO START
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10: 4.25 avg stats a level
Base 42HP 32MP 40STM 24STR 15INT 25DEX 28WIL 19LUK 26 AP
Lv10 52HP 34MP 45STM 29STR 15INT 30DEX 35WIL 26LUK 36 AP
Lv20 62HP 37MP 50STM 34STR 15INT 35DEX 43WIL 34LUK 46 AP
Lv30 72HP 39MP 55STM 39STR 15INT 40DEX 50WIL 41LUK 56 AP
Lv40 82HP 42MP 60STM 44STR 15INT 45DEX 58WIL 49LUK 66 AP
++HP
+LUK, WILL
=STR, DEX, STM
-MP
--INT
There is no question, starting at Age 10 will net you the absolute most free AP available. It also nets you LUK per level, at the highest available rate. And it has very high HP gain, which is handy if you plan to level a ton. All 3 of these go away with age.
Unfortunately, starting at Age 10 means your Dexterity and Stamina both get average gains. This is not so good for hard-worker characters who were planning on doing lots of crafting. =/ Yes, you need the AP, but it is high DEX that gets you successes, and high STM that keeps you going!
Worse yet, you have poor MP gain at this age, and NO INT GAIN!
This means a Magician-type character who is born at age10 can level 40 times and recieve NO free points to his INT! That is a very BAD thing, since you usually recieve a bulk of your levels during this time. If you are dead-set on being a magician, there are better choices of when to birth.
In fact, age 10 is basically only ideal for characters who want to birth for Luck or absolute maximum AP, such as a character that will never rebirth and must scrape for every last point, or a character who will REPEATEDLY rebirth at 12-13 and keep their age as low as possible, for the sake of mastering all skills. That sounds cool but it's a very expensive tactic, since rebirth cards cost dollars.
A high-HP character might also start at 10, since it will recieve a full 2 weeks of maximum HP gain this way.
A critical-based character that was going for high Luck, or a constant-rebirth character going for high Luck, might do Age 10 too.
RECOMMENDED: High HP or Lucky Combat character, No Rebirths Character, Max-AP shortlife character
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11: 4.25 avg stats a level
Base 43HP 33MP 41STM 24STR 15INT 25DEX 28WIL 19LUK 22 / 21 AP
Lv10 53HP 35MP 46STM 29STR 15INT 32DEX 35WIL 24LUK 32 / 31 AP
Lv20 63HP 38MP 51STM 34STR 15INT 40DEX 43WIL 29LUK 42 / 41 AP
Lv30 73HP 40MP 56STM 39STR 15INT 47DEX 50WIL 34LUK 52 / 51 AP
Lv40 83HP 43MP 61STM 44STR 15INT 55DEX 58WIL 39LUK 62 / 61 AP
++HP
+WILL, DEX
=STR, LUK, STM
-MP
--INT
(Note the two different totals for AP: The second will be recieved on a rebirth, as you do not gain starting AP at Rebirth.)
Birthing as age 11 costs a total of 4-5 AP from age 10, and it takes quite a long time for that change to roll in (the course of 7 weeks, almost 2 months for 4 AP difference. That's just over 1 AP per two weeks.) So really, it's not much of an AP loss.
You recieve slight bonuses to your HP and MP for birthing at 11.
The main difference is, now you get high DEX bonuses. But you lose a little of your LUK, which is important in combat for criticals and Lucky Hits.
A chracter that wanted plenty of AP, planned to focus on combat-grinding, but also fit in some craftwork, would do very, very well with an age 11 birth.
In fact, I recommend it to new players who aren't specifically dreaming of magician.
Age 11 is good for characters with high interest in Combat and some interest in Crafting, and Low interest in magic.
RECOMMENDED: Low-magic Newbie, Combat Balanced w/Crafting character
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12: 4.25 avg stats a level
Base 44HP 34MP 41STM 24STR 15INT 25DEX 28WIL 19LUK 18 / 16 AP
Lv10 51HP 36MP 48STM 29STR 15INT 32DEX 35WIL 24LUK 28 / 26 AP
Lv20 59HP 39MP 56STM 34STR 15INT 40DEX 43WIL 29LUK 38 / 36 AP
Lv30 66HP 41MP 63STM 39STR 15INT 47DEX 50WIL 34LUK 48 / 46 AP
Lv40 74HP 44MP 71STM 44STR 15INT 55DEX 58WIL 39LUK 58 / 56 AP
+HP, STM, DEX, WILL
=STR, LUK
-MP
--INT
Birthing at 12 gives you a smaller, but still sizeable, HP boost. In exchange you gain high amounts of Stamina at age 12, and the HP and some AP are the only expenses.
You miss out on 8-10 AP across 7 weeks, at the rate of about 1 a week. If you can tolerate that, an Age 12 Birth is VERY GOOD for a Crafting-type character. You will recieve high amounts of DEX and STM, while retaining high HP and WILL. Your character becomes slightly easier to kill due to lower HP, but its ability to labor continually, will SIGNIFICANTLY improve.
If you want to focus on Life skills, and have no interest in magic... but don't intend to completely cut out combat, this is a great place to start.
RECOMMENDED:
Crafting Focus Characters, with low magic
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13: 4.5 avg stats a level
Base 45HP 35MP 42STM 24STR 15INT 25DEX 28WIL 19LUK 15 / 12 AP
Lv10 52HP 40MP 49STM 29STR 17INT 32DEX 35WIL 21LUK 25 / 22 AP
Lv20 60HP 45MP 57STM 34STR 20INT 40DEX 43WIL 24LUK 35 / 32 AP
Lv30 67HP 50MP 64STM 39STR 22INT 47DEX 50WIL 26LUK 45 / 42 AP
Lv40 75HP 55MP 72STM 44STR 25INT 55DEX 58WIL 29LUK 55 / 52 AP
+HP, STM, DEX, WILL
=STR, MP
-LUK, INT
Age 13 is a bit of a curiosity. You gain 4.5 stats per level, more than any other age.
Your Luck per level decreases, but you gain decent MP and FINALLY start gaining INT per level!
The main catch is that you lose 11 to 14 AP, which is as much as 2 per week.
Again, this is NOT really a lot, until your character is struggling to gain 2 levels a week.
Age 13 can be a good choice for a character with more interest in Magic than physical combat, but who is still looking for good crafting bonuses.
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Last edited by Tolinar; 03-05-2008 at 10:43 AM.
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