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Old 02-27-2008, 11:22 AM   #3 (permalink)
Tolinar
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14: 4.00 avg stats a level
Base 46HP 43MP 43STM 24STR 15INT 25DEX 28WIL 19LUK 12 / 8 AP

Lv10 53HP 48MP 50STM 29STR 17INT 30DEX 33WIL 21LUK 22 / 18 AP
Lv20 61HP 53MP 58STM 34STR 20INT 35DEX 38WIL 24LUK 32 / 28 AP
Lv30 68HP 58MP 65STM 39STR 23INT 40DEX 43WIL 26LUK 42 / 38 AP
Lv40 76HP 63MP 73STM 44STR 25INT 45DEX 48WIL 29LUK 52 / 48 AP

+HP, STM
=MP, STR, DEX, WILL
-LUK, INT

Fourteen is a rough age, looking at stat gains.
You lose your nice bonuses to Dex and Will, and another 3 / 7 AP bite the dust for a total of 2 per week on a new char., and 3 per week on a rebirth. You're up to 3 AP a week gone and down on stats, with almost nothing to show for it.

Almost nothing, except a magic baseline spike. Your MP and INT drastically improve at level 1, with 8 extra MP and 5 extra INT.

So, who should start at fourteen?
I would say melee mages, perhaps. Without the Dex Bonus, don't expect to be so good at crafting; but characters born at 14 will have good magic stats to go with good melee stats. This is also your last shot at LUCK.

Perhaps, but not with a strong enough proof to make a recommend. After all, you would need to level 2-3 extra times per week to make it worthwhile, and only if you had reduced interest in crafting -- and even then, you still lose some ability to Crit. as your Will goes down for the first time...

That just leaves one type of player
RECOMMENDED: Extremely Patient Mages

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15: 3.75 avg stats a level

Base 47HP 44MP 44STM 24STR 15INT 25DEX 28WIL 19LUK 10 / 5 AP

Lv10 54HP 49MP 51STM 29STR 20INT 27DEX 33WIL 19LUK 20 / 15 AP
Lv20 62HP 54MP 59STM 34STR 25INT 30DEX 38WIL 19LUK 30 / 25 AP
Lv30 69HP 59MP 66STM 39STR 30INT 32DEX 43WIL 19LUK 40 / 35 AP
Lv40 77HP 64MP 74STM 44STR 35INT 35DEX 48WIL 19LUK 50 / 45 AP


+HP, STM
=MP, STR, INT, WILL
-DEX
-- LUK (gone forever)

Those AP losses are finally starting to rack up. You have lost 16 AP over a fresh character at 10, and 21 over a rebirth.

Even over the short 2 weeks to 17, you will miss 4-6 AP, enough for a free skill-up. You will continue to miss out on about 1 skill per 2 weeks, until 7 have passed and you are 22 years old.

Feeling old yet? Your Dex is suffering for a little while at this age. And your luck, your luck, your poor poor luck.

But with age comes wisdom -- your INT has never been so high. This could be a good choice to birth as a Magician, as long as you are fully aware of the AP loss. It's slightly better in terms of AP than the other "Magic Choices" up ahead. It's also the last age you get the "good" bonus to HP, so it' may a good choice for novice characters who want magical power.

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16: 3.75 avg stats a level
Base 48HP 45MP 45STM 24STR 15INT 25DEX 28WIL 19LUK 8 / 2 AP

Lv10 53HP 52MP 52STM 29STR 20INT 27DEX 33WIL 19LUK 18 / 12 AP
Lv20 58HP 60MP 60STM 34STR 25INT 30DEX 38WIL 19LUK 28 / 22 AP
Lv30 63HP 67MP 67STM 39STR 30INT 32DEX 43WIL 19LUK 38 / 32 AP
Lv40 68HP 75MP 75STM 44STR 35INT 35DEX 48WIL 19LUK 48 / 42 AP

+MP, STM
=HP, STR, INT, WILL
-DEX

At this point you have weaker AP, that's all there is to say. Your bonuses are getting pretty poor, especially if you are rebirthing.

Over Age 15, rebirthing at 16 will increase your MP sharply, and cost you 2-3 AP and a HP advantage. Otherwise the ages are virtually the same, except for a sliver of Stamina and a headstart you get at 16.

I recommend rebirth at 16 for a Magic-Focus character that may want to dabble in Craft. True Mages, however, should hold out.

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17: 3.5 avg stats a level
Base 49HP 46MP 46STM 24STR 15INT 25DEX 28WIL 19LUK 7 / 0 AP

Lv10 54HP 53MP 53STM 29STR 22INT 25DEX 30WIL 19LUK 17 / 10 AP
Lv20 59HP 61MP 61STM 34STR 30INT 25DEX 33WIL 19LUK 27 / 20 AP
Lv30 64HP 68MP 68STM 39STR 37INT 25DEX 35WIL 19LUK 37 / 30 AP
Lv40 69HP 76MP 76STM 44STR 45INT 25DEX 38WIL 19LUK 47 / 40 AP

+MP, STM, INT
=HP, STR
- WILL
-- DEX

The oldest Age you can birth at, 17 not only provides you with the biggest lump of starting stats at level 1, but also gives you huge advantages in INT. But what gives, also takes away -- your DEX will not increase as you level, and this will make Crafting very hard! Plus, your Will bonus deflates more, weakening your physical combat skills due to fewer Criticals.

RECOMMENDED: Newbies interested in Magic, Impatient players, Magic-Focus combatants.

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Last edited by Tolinar; 02-27-2008 at 11:37 AM.
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