I've been running a few tests trying to see what I can do with the AI, including using skills not normally a part of the main set. I couldn't get a "non-AI" skill to work yet (tried event=Rest) but I could get an Animal Only AI variable to work (in this case Firstaid). Normally you can not make the animal ACT when you use AI, but if you change the code manually you can...
Still looking for more goodness.
Code:
<rules>
<rule name="Test_Skill1">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="5000"/>
<cmd name="process_skill" target="me" timeout="10000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="firstaid"/>
</rule>
</rules>