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Old 02-22-2008, 09:48 PM   #11 (permalink)
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nice tip kitaek
you know everything about mabinogi

kitaek=smart
Not really. ^_^
I have a large group of friends from KR server, many of which that can't even read Korean, and somehow manage to beat/know-more-than me all the time.

They're all migrating over to NA server, which is why I personally gave up on the competition. I'll never be able to keep up with them XD
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Old 02-23-2008, 05:22 AM   #12 (permalink)
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Now nexon will KNOW to fix this bug....>.>;;;;

Good guide regardless especially for soloing

A warrior and archer team though is devastatingly effective also
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Old 02-23-2008, 09:44 AM   #13 (permalink)
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Now nexon will KNOW to fix this bug....>.>;;;;

Good guide regardless especially for soloing

A warrior and archer team though is devastatingly effective also
It won't be fixed.
Its not a bug, but its the game engine itself.
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Old 02-23-2008, 05:09 PM   #14 (permalink)
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I'm not sure if this is a bug or not, but I found an interesting feature of Archery, specifically, Magnum Shot (though it probably applies to all archery skills, and probably even mage skills).

tl;dr - you can start aiming/charging your shot while the enemy is outside your range (it'll say 0%, it's still charging nonetheless). Once the enemy walks into your range, the % meter jumps up as if you were aiming the entire time. This essentially has the same result as giving you infinite range with a small bow, because it doesn't matter how far away the enemy is -- you can still start shooting them earlier (though you can't actually shoot them until they're in range).

This is hella useful for Magnum Shot because it knocks the enemies back (and really far with a critical hit). If you start shooting them when they're just in your range, then they get knocked back; by the time they're up and back in your range you're already at 30-50% aimed, so you can pretty effectively keep them away until they are dead. Dead like a spider with an arrow through it dead.

Until you miss, that is
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Old 02-23-2008, 06:13 PM   #15 (permalink)
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I'm not sure if this is a bug or not, but I found an interesting feature of Archery, specifically, Magnum Shot (though it probably applies to all archery skills, and probably even mage skills).

tl;dr - you can start aiming/charging your shot while the enemy is outside your range (it'll say 0%, it's still charging nonetheless). Once the enemy walks into your range, the % meter jumps up as if you were aiming the entire time. This essentially has the same result as giving you infinite range with a small bow, because it doesn't matter how far away the enemy is -- you can still start shooting them earlier (though you can't actually shoot them until they're in range).

This is hella useful for Magnum Shot because it knocks the enemies back (and really far with a critical hit). If you start shooting them when they're just in your range, then they get knocked back; by the time they're up and back in your range you're already at 30-50% aimed, so you can pretty effectively keep them away until they are dead. Dead like a spider with an arrow through it dead.

Until you miss, that is
O_O the moment I confirm that this isn't a bug that they'll be fixing, I'm putting in the random trivia page. Interesting stuff! I never knew!
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Old 02-23-2008, 06:23 PM   #16 (permalink)
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yeah, i did that with my elf on TW; you can charge a ranged attack from behing the wall ;P
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Old 02-23-2008, 06:27 PM   #17 (permalink)
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And you can light arrows off a campfire, then walk around with a lit arrow. Then randomy shoot it at whatever. To light it off the campfire, you have to pretend like you're going to shoot something (something out of range), and your arrow will light up. Then cancel the shot (but not the skill) and just walk around. Hurr.

I haven't tested to see if the fire wears off yet (busy killing spiders, don't have Campfire skill, etc).
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Old 02-23-2008, 06:40 PM   #18 (permalink)
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And you can light arrows off a campfire, then walk around with a lit arrow. Then randomy shoot it at whatever. To light it off the campfire, you have to pretend like you're going to shoot something (something out of range), and your arrow will light up. Then cancel the shot (but not the skill) and just walk around. Hurr.

I haven't tested to see if the fire wears off yet (busy killing spiders, don't have Campfire skill, etc).
That gets you the Fire Arrow title, which you need for Revolver.
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Old 02-23-2008, 08:03 PM   #19 (permalink)
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Hurr, yeah, Revolver. Do you happen to know if Revolver knocks back? If it doesn't, I think I'm going to go with Magnum Shot rather than Revolved (despite the fact that Revolver does like twice as much damage).

Actually, lol just checked the charts. [[Magnum Shot]] does more damage than [[Revolver]] when it's maxed, but it has that splash effect which is probably incredibly annoying. Also, Magnum Shot is faster. Anyway...

With Magnum Shot (Rank F) knocking back, it's fairly easy to solo Alby Normal. I haven't beaten it yet, but I don't think the goblins (at least) stand a ghost of a chance in Ciar Normal (the Goblin Archers hurt like mofos though -- wounds are a killer). Once I hit the rats though I think I'm gonna get toasted pretty quickly. We'll see, lulz.

Anyway, I think the skill is a bit overpowered to say the least; though I haven't tried any magic skills yet, so I honestly have no grounds for a comparison

EDIT: ffh archers again; I can't seem to time my shots well enough to interrupt their skills. AND OH GOD I JUST DROPPED MY BOW >_<

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Old 02-23-2008, 08:09 PM   #20 (permalink)
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Revolver fires as fast as an archer does in Maplestory.
No need to reload an arrow, it just shoots 5 times at a much faster accuracy charge.
Arrows work just like icebolt. The third stun will always push back, and a shot during push back will be a knock back. If you don't knock back with a fourth arrow, then the next shot will be a push back as well.

This lets arrows shred through monsters at a ridiculously fast rate. If you're fast, you could probably switch off between two monsters and kill them both. Some people just cover the entire room, giving everyone else no chance to attack. This move is perfect for multiple enemies, AND bosses.

However, when it comes to monsters with arrow defense, you're better off with magnum, since it knocks back. And of course, top damage for revolver will never hit magnum damage. Magnum pulls impressive numbers, maybe the best damage in the game. Also, starting at rank 5, magnum shot "explodes" when it hits the enemy, striking splash damage.
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