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Old 02-27-2008, 02:46 PM   #11 (permalink)
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I'd agree to some of the points... though... I think I'll stick with 10 years old...
seeing that there is always some alternative to avoid the problems of ages...
getting more ap since 10 is more like my style
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Old 02-27-2008, 02:48 PM   #12 (permalink)
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i think ill stick to the way less complicated way and just rebirth to age 10 each time.
... im lazy like that :3
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Old 02-27-2008, 04:07 PM   #13 (permalink)
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age 10 lvls for the luck ftw lol
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Old 02-27-2008, 04:16 PM   #14 (permalink)
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most of the stats comes from skills i think? o.o
yep^
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Old 02-27-2008, 04:18 PM   #15 (permalink)
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I see this guide to be really useful. Even if I just birth and rebirth at 10, I can still avoid leveling at specific ages for whatever short-term goals I may have in mind. For instance, if I need to do critical hits to level up combat skills, I'd need all that luck from being 10 and 11. If I needed to fail attempts at crafting to raise their levels, I could avoid leveling so much at those +Dex ages. And on my next life, if I need to succeed at crafting I can just rebirth at 10 and wait a few years while doing stuff and keeping myself at negative exp in the meantime. (That may sound impractical though, but maybe it would work?) And, there could always be some somewhat long-term planning for when the time comes to get that elderly title.
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Old 02-27-2008, 04:39 PM   #16 (permalink)
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Quote:
Originally Posted by Alkaline View Post
i think ill stick to the way less complicated way and just rebirth to age 10 each time.
... im lazy like that :3
yeah me too im lazy. but this was good to know.
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Old 02-27-2008, 05:39 PM   #17 (permalink)
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Quote:
Originally Posted by kitaek27 View Post
Did you write this? It looks like you copy pasted it from somewhere, unless you purposely put that font up.

"absolute maximum AP" for age ten gives all the reason why you should start at age 10. I don't see why you would choose 30 more int over 2~6 extra ranks you could get from a magic skill. I don't care if its less beneficial for mages. The skill stat boosts are permanent, and thats what matters.

If you plan on not getting a rebirth, but want the max possible int (without a rebirth the amount of int you'll have really makes no difference) make a 10 year old and don't level up until you reach age 17.

In every case possible, theres no way anyone would choose to start over age 10, unless they want to be wearing age restricted clothing. Its just an unspoken rule that 99% of the players take, other than the other 1% that are just starting and don't know what to do.

I'm not picking on you or your guide. I'm just trying to elaborate on details as to why I think its crucial to start at the age of 10 no matter what you want to do in the game.
I agree with Kitaek._. Base on my experience in CB and POB, there is no such thing as too much AP. I for one, ran out of AP.
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Old 02-27-2008, 05:50 PM   #18 (permalink)
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good guide, it gave me a lot to think about. I need that dex/will boost since I'm an archer chef, but I don't have much money for rebirths so I need all the AP I can scrape together.
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Old 02-27-2008, 06:16 PM   #19 (permalink)
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Quote:
Originally Posted by Banana View Post
I agree with Kitaek._. Base on my experience in CB and POB, there is no such thing as too much AP. I for one, ran out of AP.
I think we all ran out of AP ;_;

Also, awesome tables.
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Old 02-27-2008, 06:49 PM   #20 (permalink)
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I was thinking about this recently, wondering why some don't start at 11-16, you solved my problem. Thank you, now I know what age I'll really start at.
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