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Thead Left Old 08-26-2008, 11:18 AM   #1 (permalink) Thead Left
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Default Queuing: "Multiple Attacks" has changed

I employ a pure magic build, and use multiple attack queuing. My reasoning is being able to release a bolt as I'm charging the next. The "once" and "never" options slow things down as the charge needs to be finished before a click on a mob will be registered.

Since the update I have noticed behavior similar to attack straight from Normal mode coupled with auto attack. My character will attempt to release EVERY bolt then charge in to wack the mob. Charging a bolt only delays this behavior, with my character attempting to unleash the rest of the bolts and do another wack once they get the chance while a gray icon for a bolt floats over their head.

I found clicking on the ground for a slight movement cancels this, but is something cannot be usually done. I also have noticed the "attack canceled" popup text does it's best to appear until movement is done, or the mob is dead.

On a final note: I am not in normal mode with auto attack turned on.
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Thead Left Old 08-26-2008, 01:39 PM   #2 (permalink) Thead Left
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Originally Posted by Mechaloli View Post
I employ a pure magic build, and use multiple attack queuing. My reasoning is being able to release a bolt as I'm charging the next. The "once" and "never" options slow things down as the charge needs to be finished before a click on a mob will be registered.

Since the update I have noticed behavior similar to attack straight from Normal mode coupled with auto attack. My character will attempt to release EVERY bolt then charge in to wack the mob. Charging a bolt only delays this behavior, with my character attempting to unleash the rest of the bolts and do another wack once they get the chance while a gray icon for a bolt floats over their head.

I found clicking on the ground for a slight movement cancels this, but is something cannot be usually done. I also have noticed the "attack canceled" popup text does it's best to appear until movement is done, or the mob is dead.

On a final note: I am not in normal mode with auto attack turned on.

Not much of a magic user but I haven't personally seen any changes in the attack system. Usually whenever i charge multiple bolts and click on the enemy once my character only fires one bolt

I've seen situations like this though whenever i try to N+1 in melee. The targetting combat system in this game seems a bit sketchy/unclear
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Thead Left Old 08-26-2008, 03:58 PM   #3 (permalink) Thead Left
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That seems to happen to me. I try not to double click when I'm using my flurries of ice, that usually makes me fire 2 or more times. Everything takes 1 click to do it right.

But that attack canceled thing concerns me. Do you think they are trying to nerf us? We actually need buffs ot be truthful...Everything winds up killing us.

But that is only if we depend on magic and nothing else. That's why I carry a warhammer with me and keep my wand at my side for thundering.
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Thead Left Old 08-26-2008, 09:49 PM   #4 (permalink) Thead Left
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I'm really loving some of the observations made by the community.
Its quite interesting, and I'm seeing things I never knew about Mabinogi.

Brings back a bit of hope to the general internet community's name.
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Thead Left Old 08-26-2008, 10:04 PM   #5 (permalink) Thead Left
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Originally Posted by kitaek27 View Post
I'm really loving some of the observations made by the community.
Its quite interesting, and I'm seeing things I never knew about Mabinogi.

Brings back a bit of hope to the general internet community's name.
Ever heard the expression that whenever we have a good day, 6 things have to happen for every 1 bad thing that happens?

Were never gonna get that ratio on the internet
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Thead Left Old 08-28-2008, 09:49 PM   #6 (permalink) Thead Left
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I noticed that too, but as a melee character.

It's extremely weird, I can't even ice counter correctly without some issue with my character doing weird stuff D:
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Thead Left Old 08-29-2008, 04:54 AM   #7 (permalink) Thead Left
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Originally Posted by Blackmaged View Post
I noticed that too, but as a melee character.

It's extremely weird, I can't even ice counter correctly without some issue with my character doing weird stuff D:
Fortunately, all that's [consistently] happened to the magic counter strategy for me is that the timing has become a lot pickier. As long as you wait about a half second (i.e. for the counter skill bubble to completely disappear) to start charging your bolt, it works without a hitch. Usually.

Otherwise the bolt waits in your queue dump for you to click on the ground somewhere, which of course often means that pain is coming in the next 1.7 seconds. So long, instant turnaround on counter loops. *sniffle*
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Thead Left Old 08-29-2008, 10:53 AM   #8 (permalink) Thead Left
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yea i noticed that too, even though im a melee char. when i charge multiple icebolts and click on a mob once, 2 will fire off. BUT, what concerns me more is that smash can no longer be followed by any skills, unless i click on ground. otherwise the skill (def, bolt, counter, etc.) will remain in the transparent state and i get hit by mobs.
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Thead Left Old 08-29-2008, 11:07 AM   #9 (permalink) Thead Left
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Originally Posted by happynoobing View Post
when i charge multiple icebolts and click on a mob once, 2 will fire off.
Icebolt has always been that way if you're transitioning from normal to combat mode by opening with bolt. Same goes for using basic attacks.

As for being able to string skills together, it does worry me that combat would be suddenly broken like this, and without any conceivable end in sight to it. <insert stereotypical anti-Nexon grumble, you know the drill>
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